Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you
can also discuss the characters by posting comments.
Deva Path Pain (S) is one of the six path's of Pain. This path is able to use itself as the epicenter of magnetism to attract or repel all objects. This path holds the most power and is the main force in battle for Pain.
Requirement to unlock:
Deva Path
Deva Path Pain (S)
Deva Path Pain (S) is one of the six path's of Pain. This path is able to use itself as the epicenter of magnetism to attract or repel all objects. This path holds the most power and is the main force in battle for Pain.
Skill:
Deva Path Pain (S) targets one enemy and uses Chakra Rod. When that enemy uses a skill they will be dealt 15 piercing damage and lose 1 taijutsu, bloodline or ninjutsu chakra. This skill is invisible until triggered. This skill stacks.
Chakra Rod
Deva Path Pain (S) targets one enemy and uses Chakra Rod. When that enemy uses a skill they will be dealt 15 piercing damage and lose 1 taijutsu, bloodline or ninjutsu chakra. This skill is invisible until triggered. This skill stacks.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Unique, Instant
Skill:
Deva Path Pain (S) uses Violent Water Wave on all enemies. For 1 turn all enemies physical or ranged skills will cost 1 additional random chakra*. Deva Path Pain (S) gains 25% damage reduction during this skill. This skill becomes Chibaku Tensei when used.
Violent Water Wave
Deva Path Pain (S) uses Violent Water Wave on all enemies. For 1 turn all enemies physical or ranged skills will cost 1 additional random chakra*. Deva Path Pain (S) gains 25% damage reduction during this skill. This skill becomes Chibaku Tensei when used.
Cooldown: 1
Chakra required:
Classes: Ranged, Chakra, Affliction, Instant
Skill:
Deva Path Pain (S) uses Universal Pull for 1 turn. The first enemy skill used on Deva Path Pain (S) will be countered. and that enemy will be dealt 30 damage. This skill is invisible and becomes Shinra Tensei when used.
Universal Pull
Deva Path Pain (S) uses Universal Pull for 1 turn. The first enemy skill used on Deva Path Pain (S) will be countered. and that enemy will be dealt 30 damage. This skill is invisible and becomes Shinra Tensei when used.
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged, Unique, Action
Skill:
This skill makes Deva Path Pain (S) invulnerable for 1 turn.
High Speed Dodge
This skill makes Deva Path Pain (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Skill:
Deva Path Pain (S) targets one enemy and deals 40 damage. All other enemies will be dealt 10 damafe. This skill becomes Universal Pull when used.
Shinra Tensei
Deva Path Pain (S) targets one enemy and deals 40 damage. All other enemies will be dealt 10 damafe. This skill becomes Universal Pull when used.
Cooldown: 0
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Using his ultimate jutsu Deva Path Pain deals 45 damage to 1 enemy. This skill becomes Violent Water Wave when used.
Chibaku Tensei
Using his ultimate jutsu Deva Path Pain deals 45 damage to 1 enemy. This skill becomes Violent Water Wave when used.
Cooldown: 0
Chakra required:
Classes: Mental, Ranged, Unique, Instant
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